Petri Arena
A barely working game prototype.
Click to move.
Try to eat or survive as much as possible without leaving the circle.
P.S. Restarting doesn't work due to a strange bug that I couldn't figure out in time.
Developers notes:
This is the first time I've made a game in such a short time. And I must admit, it turned out okey.
As a lesson for the future, I can point out three things:
* Planning a game in advance really does increase productivity.
* I should plan how the game will restart in advance, not at the end of the project.
* "Good code" is sometimes the fastest solution.
[Engine: Godot | Time: 3 Hours]

Comments
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It's cool : I got to 48.